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The puzzles in the game are fairly simple, and shouldn’t give anyone too much trouble. The arena is also back, and it feels more challenging that before, which is great. Something that was crucial toward the end of the game while I was playing on Hard. The item collection gets a little old, but it’s balanced by incentive to level up weapons to make them more powerful. The different planets and moons you travel off a lot of things to see and help extend the experience in terms of hours played if you explore it all. One of the best steps in my view from the previous games is the broader feel from start to finish. There are some really wonderful spots, but too often it just doesn’t feel as smooth as one would want, though if anyone hated the ample amounts of rail sections in Tool’s, you’ll find less here for sure.
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But some of the worlds have sections that prove to be too much trial and error and too little skill I found. The side worlds of the game have a distinct Mario Galaxy feel to a lot of them, which isn’t bad. Invisible barriers hamper the experience at moments, a fidgety camera during rail sections becomes annoying, and it gets even worse during hover boot sections of the game, especially one segment near the end. R&C is also well known for its platforming, and this was also my biggest issue with the game. The incentive to use different weapons is something that not a lot of games do, and it’s not really required here either but it makes the game infinitely more enjoyable to have each weapon maxed. Sometimes the improvements form level to level feel extremely subtle, other times you practically feel the kick from the new power. One of the other addictive aspects of the combat is just simply leveling up your guns.
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As the game gets more chaotic, and it will, you’ll find yourself switching back and forth which will leave all sorts of eye candy on screen. The most impressive thing with the arsenal though is the ease with which you can shift from one to the other while still seeing the effects of the last fired weapon. There are sixteen in total if you spend enough time getting the bolts required, and they offer an absurd amount fun without any of them feeling too similar.
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The comedic writing and mature undertones are all carried well by superb voice over work, even when it gets on the cheesy side there’s still enough chuckle worthy moments.Īs much as this series has its staples for plotting, it’s probably better known for its weaponry. It’s pretty standard narrative for R&C, but that isn’t a bad thing.
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This go around I expected to be impressed, and l must say I wasn’t let down.Ī Crack in Time continues Ratchets quest to find Clank who was taken by the Zoni race near the end of Tool’s of Destruction and ultimately leads to a showdown with Dr. That happened with Tools of Destruction for me I expected little and was pleasantly surprised. But lack of expectation can do wonders for a game when you find one you don’t expect to be good. But I’d argue that Ratchet & Clank is a far superior franchise, which makes me wonder why it never seems to get the hype it deserves. Resistance is clearly a big title to Sony, and they promote the heck out of it, luckily it’s also a quality series.
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Insomniac Games has managed to deliver a great deal of quality to the Playstation 3, and oddly they do so relatively under the radar.